Before voice features
Check Voice Chat, Mimicry, and Player Consent
Voice-reactive horror is effective because players treat a familiar voice as trusted information. That also creates a privacy and comfort decision that a normal mob mod does not. Tell every participant whether the setup uses proximity voice, whether a creature can replay or imitate speech, what microphone permission is needed, and whether any external voice service is involved. Do this before installation, not after the first surprise.
The project description is a starting point, not a complete privacy policy. Read its source page, linked documentation, configuration, and issue tracker. If the project does not clearly explain what happens to voice data, use a non-voice option such as Existence or Vanilla But Wrong, or keep voice chat outside the game. Never pressure a player to enable a microphone for a horror mechanic.
For younger players, public communities, or recorded sessions, set stricter boundaries: private allowlist, no public server address, a stop signal, recording consent, and a known moderator. These practices do not make a file technically compatible, but they determine whether the shared scare remains enjoyable.
- Explain the mechanic before anyone grants microphone access.
- Use an allowlist and private voice channels for friend-group sessions.
- Test volume, proximity range, and imitation behavior without recording a public session.
- Keep a non-voice fallback profile ready for anyone who opts out.